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Stealth FPS you’ll love and hateProject is a first-person tactical video game in which you play as a secret agent responsible for restoring information about a stolen nuclear warhead. This game, developed by Innerloop Studios and published by Eidos Interactive in 2000, is also known as Project: I’m Going In and contains stealth missions reminiscent of the Metal Gear Solid series. He produced a sequel titled: Covert Strike.

The dangerous life of a secret agent The project follows the story of Agent Jones, who was hired to catch Joseph Priboy for information about a missing nuclear warhead. Play through the mission levels in different locations where you need to reach goals to get closer to the current location of Pribois. You will be unlocked after completing the previous mission. Jones is accompanied on the handset by Anya, who states her goals by pointing to areas of; (function () {(‘view-application-page-desktop’);}); It starts with 4 weapons: a combat knife and three different pistols. There is also binoculars and a map that includes your progress log and goals. To get more items like ammunition, grenades and first aid kits, you need to determine your current location. However, weapons and their ammunition can easily be looted by eliminated enemies because they do not go away. So it pays to be patient and remove all enemy NPCs to get ahead. The game emphasizes the theft as there are also cameras and alarms. You can hack security buildings to disable cameras for a few minutes. However, this has a hidden timer. It is therefore recommended to destroy them if you can. Alarms can also be disabled using buttons distributed across the location, but will sound again when the enemy receives enough signal. Unfortunately, they tend to miss your presence in; Prepare Your Disappointment Bad enemy AI is one of the main drawbacks of the game. They have limited visibility, and yet if you fire a gun without jamming, you will normally not hear it and cannot see a body if it is far enough away. Alarms do not affect all enemies either, although this limit may be due in some ways to the lack of a non-lethal elimination method that no one can create. Another problem in the game is the complete lack of a storage system. There are no checkpoints to charge during the mission. Once you die, the mission fails and you will return to the beginning, all progress is lost and most missions are long. It doesn’t help that there is no way to defeat enemies without making a fuss. That makes the game disappointing. The last problem is the lack of multiplayer, although this is not very important in the game. However, it is still frustrating to see that the shooting game uses covert tactical mechanics and does not allow players to team up or interact with one another like other shooting games of its generation. : Covert Strike has this mode and the ability tosave because so many fans wanted a benchmark for future stealth games. The project was a long-awaited game in its day, as it had a different style of play than other FPS games. However, the serious lack of key features and the boring general programming of the AI ​​in response to the player’s actions made the experience unsatisfactory. Surprisingly, however, it became popular and is now a nostalgic piece in the childhood of hideous shooting fans.

Project IGI
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